Well done, WB Games!
Much like ‘The Dark Knight Rises,’ Arkham Knight isn’t quite the best of the series, but it’s a satisfying conclusion to the interactive story that started years ago with Arkham Asylum.
The big selling point for this edition of ‘Grand Theft Auto: Batman’ is the inclusion of the Batmobile. The default controls leave a lot to be desired, (and you can switch them out), but once you get used to them, you’ll be fine.
As far as the identity of the Arkham Knight, as soon as he spoke for the first time, I knew who it was. The lack of mystery for us diehard fans kills the suspense you’re supposed to feel playing through the main story. On the other hand, the way the Joker is used is absolutely brilliant (he died in Arkham City, and if you haven’t caught on, I’m not spoiling anything in the new game here). But when the game makes use of my friends and foes in the side missions to superb effect, it draws out the flaws in the main story.
Put my super fandom nitpicking aside though. If you’re a fan of the series or the character, you have to play the game. The voice acting, the combat mechanics, the soundtrack? Great as ever.
The Prince of Gotham approves.